#pragma bank 255

// Tileset: sprite_bullet_right_tileset

#include "gbs_types.h"

BANKREF(sprite_bullet_right_tileset)

const struct tileset_t sprite_bullet_right_tileset = {
    .n_tiles = 8,
    .tiles = {
        0x00, 0x00, 0xC0, 0x00, 0xF0, 0xC0, 0x38, 0xF0, 0x4C, 0xB8, 0xEC, 0x98, 0xF6, 0x0C, 0xC6, 0x3C,
        0xC6, 0x3C, 0xF6, 0x0C, 0xEC, 0x98, 0x4C, 0xB8, 0x38, 0xF0, 0xF0, 0xC0, 0xC0, 0x00, 0x00, 0x00,
        0x00, 0x00, 0x20, 0x00, 0x03, 0x03, 0x07, 0x40, 0x1F, 0x01, 0x3F, 0x00, 0x27, 0x80, 0x0F, 0x40,
        0x0F, 0x00, 0x03, 0x00, 0xFB, 0x00, 0xFF, 0x01, 0x37, 0x00, 0x03, 0x03, 0x00, 0x00, 0x00, 0x00,
        0x00, 0x00, 0x40, 0x00, 0xF0, 0xC0, 0x38, 0xF0, 0x4C, 0xB8, 0xEC, 0x98, 0xF6, 0x0C, 0xC6, 0x3C,
        0xC6, 0x3C, 0xF6, 0x0C, 0xEC, 0x98, 0x4C, 0xB8, 0x38, 0xF0, 0xF0, 0xC0, 0xC0, 0x00, 0x00, 0x00,
        0x00, 0x00, 0x04, 0x00, 0x33, 0x01, 0x61, 0x00, 0x01, 0x11, 0x3B, 0x00, 0x7F, 0x00, 0x7F, 0x00,
        0x37, 0x00, 0x07, 0x60, 0x0F, 0x00, 0x7F, 0x01, 0x6F, 0x00, 0x01, 0x01, 0x00, 0x00, 0x00, 0x00
    }
};
